Sculpting with Dynamic Tessellation
Dynamic Tessellation (Triangulation)
What is Dynamic Tessellation? Good question. Now the answer from the completely reliable source Wikipedia:
“In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as triangulation.“1
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